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The Draw method now calls spriteBatch.Begin() before drawing UI items and spriteBatch.End() after, ensuring proper rendering state management for UI elements. |
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| .forgejo/workflows | ||
| .github | ||
| Spelusion.Engine.API | ||
| Spelusion.Engine.ComponentTestGame | ||
| Spelusion.Engine.Core | ||
| Spelusion.Engine.Core.ActorSystem | ||
| Spelusion.Engine.Core.ECS | ||
| Spelusion.Engine.ManualTestningApp | ||
| Spelusion.Engine.TestGame | ||
| Spelusion.Engine.Tests | ||
| .gitignore | ||
| Spelusion.Engine.slnx | ||