Add particle system framework and smoke emitter example #16

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david merged 1 commit from #5_#7-particles into main 2025-12-06 14:14:15 +00:00
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Introduces a generic particle system framework to the engine, including interfaces and base classes for particles and ranges. Adds a smoke emitter and smoke particle implementation to the test game, integrates the emitter into the scene, and refactors ObjectPool to support custom factories. Also moves IEntityCameraControllerComponent to its own file.

Introduces a generic particle system framework to the engine, including interfaces and base classes for particles and ranges. Adds a smoke emitter and smoke particle implementation to the test game, integrates the emitter into the scene, and refactors ObjectPool to support custom factories. Also moves IEntityCameraControllerComponent to its own file.
david self-assigned this 2025-12-06 14:13:54 +00:00
Add particle system framework and smoke emitter example
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ac5f0ae47f
Introduces a generic particle system framework to the engine, including interfaces and base classes for particles and ranges. Adds a smoke emitter and smoke particle implementation to the test game, integrates the emitter into the scene, and refactors ObjectPool to support custom factories. Also moves IEntityCameraControllerComponent to its own file.
david merged commit fad31ddacb into main 2025-12-06 14:14:15 +00:00
david deleted branch #5_#7-particles 2025-12-06 14:14:16 +00:00
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david/Spelusion.Engine!16
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