Spawning Entities at runtime #18

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david merged 2 commits from #5-entity-spawner into main 2025-12-07 11:25:51 +00:00
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david self-assigned this 2025-12-07 11:25:37 +00:00
Added entity spawning on space key press in GameScene for testing purposes. Commented out smoke emitter creation in GameSceneCreator and removed bounds assignment in SmokeEmitter initialization. Refactored Scene to make quadTree protected and candidates readonly. Minor import and code order adjustments for consistency.
Enable smoke emitter in GameSceneCreator
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7cebc109e0
Uncommented the creation and addition of the 'smokeemitter' particle system entity in GameSceneCreator. Also removed unused using directives from GameScene.cs for code cleanliness.
david merged commit 313e4203ba into main 2025-12-07 11:25:51 +00:00
david deleted branch #5-entity-spawner 2025-12-07 11:25:51 +00:00
david referenced this pull request from a commit 2025-12-07 11:25:52 +00:00
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david/Spelusion.Engine!18
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